Archive 17/01/2023.

Visualization of different avoidance algorithms

smellymumbler

This is really cool for grass and other stuff.

Don

Fascinating! Do you have a repo you can share?

smellymumbler

Oh, it’s not mine. Just found on reddit.

Modanung

Seems like this could be done with a StaticModelGroup and some wrapping LogicComponent to create the Nodes and lerp their transforms based on the position/velocity/mass/radius of nearby RigidBodys.