Archive 17/01/2023.

UrhoSharp Actions

sabotage3d

I was looking at UrhoSharp documentation and I found that it supports action system with numerous basic actions like fade in and fade out. Is it a good idea to backport it to Urho3d? Do you think this would be useful addition?
UrhoSharp Actions
http://developer.xamarin.com/guides/cross-platform/urho/using/#Actions
http://developer.xamarin.com/guides/cross-platform/urho/using/#Basic_Actions

codingmonkey

Do you think this would be useful addition?
I think yes, it maybe useful)

yushli

Definitely Yes. That will be a great addition.

greenhouse

+1 :slight_smile:

1vanK

Who will do it? )

greenhouse

I guess the one who proposed it, no? :wink:

glebedev

https://mobius3.github.io/tweeny/

etc…

WangKai

Combine/redesign/integrate (Easing/Action + Attribute Animation) will be really powerful.

glebedev

I know it is a bit late… But I’ve started to port the UrhoSharp’s action back to c++ codebase:

glebedev

Also some yearly prototype results: