Archive 17/01/2023.

Strange glitch with Mixamo models

smellymumbler

I’m getting this strange shadow with Mixamo models only. I’m using the AssetImporter with the FBX straight from their website.

My material definition:

<?xml version="1.0"?>
<material>
	<technique name="Techniques/DiffNormalSpec.xml" />
	<texture unit="diffuse" name="Models/Swat/Textures/body_diffuse.png" />
	<texture unit="normal" name="Models/Swat/Textures/body_normal.png" />
	<texture unit="specular" name="Models/Swat/Textures/body_specular.png" />
	<parameter name="MatDiffColor" value="0.8 0.8 0.8 1" />
	<parameter name="MatSpecColor" value="0.5 0.5 0.5 6.31179" />
	<parameter name="MatEmissiveColor" value="0 0 0 1" />
</material>
rasteron

Hey smellymumbler, I got that same result before as well. Have you tried adding the -t flag (Generate tangents) in your option?

smellymumbler

It worked! Thanks. Any idea why this happens?

JTippetts

Because if you don’t generate tangents, but your material uses them (because it uses the DiffNormalSpec technique) then it’s getting garbage instead of tangents. Any technique with Normal in the name, you need to generate tangents or it’ll use garbage tangents.

smellymumbler

Thank you for the help. :slight_smile: