Archive 17/01/2023.

[SOLVED] SoundSource3D not ‘following’ its node

Mike

When parenting a SoundSource3D to a movable node, it doesn’t follow it. Is this the intended behavior?

cadaver

SoundSource3D should update itself every frame using its world position relative to the sound listener’s world position, so theoretically it should work properly when parented.

Mike

Sorry, my mistake, my SoundListener was not at the right place.