What would be the best way to temporarily slow down the time step in Urho3D to create a slow motion effect? I thought about having my own separate “time step” value, but then I’d have to make sure to multiply it everywhere with Urho3D’s timeStep and that seems extravagant.
It would have to work with everything, including physics objects, particles, animation updates, the Update() and FixedUpdate() calls, etc.