sabotage3d
Is there a way to do simple octree collisions as a fail-safe in case bullet physics penetrate an object ?
Is there a way to do simple octree collisions as a fail-safe in case bullet physics penetrate an object ?
You can do raycasts and volume-based queries (AABB, sphere, frustum) into the octree, and it will return Drawables. Otherwise than that collisions are not explicitly supported; the Octree is meant to accelerate rendering and do tasks related to it (finding out objects in frustum, light influences etc.)
Note that only raycasts can be configured to be per-triangle, the volume queries test the query volume vs. the drawable AABB’s.
If you have a tunnelling problem, you should try more common ways to fight it: