Xero
im not exactly sure how to use the shader system in urho. I have written a post processed shader but not sure how to get it running in game. Can someone explain how its done?
im not exactly sure how to use the shader system in urho. I have written a post processed shader but not sure how to get it running in game. Can someone explain how its done?
the multiple viewport example (09_MultipleViewports) shows how to use post shaders. they are attached to the viewport’s renderpath. there is a name that is registered via xml that you use to toggle the shader on/off but the example does it better justice then i can.
ok thanks i will take a look