I called that method on my DebugRenderer, but the lines are still jaggy. Is there any special step needed?
SetLineAntiAlias(true) on DebugRenderer does not work
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SetLineAntiAlias() should take effect immediately.
It is hardware-dependent and I think it’s ignored on OpenGL ES 2.
Apparently, hardware-drawing very nice lines (in OpenGL at least) is not as simple as we might expect.
https://www.codeproject.com/articles/199525/drawing-nearly-perfect-d-line-segments-in-opengl
(*I tried adding the glHint(GL_LINE_SMOOTH_HINT, GL_NICEST) to OGLGraphics, but did not notice a difference.)
Urho’s FXAA does pretty well, but is not exactly fine-grained.
I seem to recall the ‘lines’ subject popping up before, so maybe someone has made a share.
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I tried on more powerful hardware, but still had the same issue. I’ll try on a Windows machine later and post the results.
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Also happens on Windows. Has anyone successfully used this feature?
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