Hey, Im doing my server side and client side using Urho3D, but in the middleway, I got a problem… I will separate server side on two servers, Login Server and Game Server. This way, game will need to have two networks, one to connect with Login Server, and other to connect with Game Server.
The problem its: Looking for the Urho3D samples, I see that use GetSubsystem() to retrieve Network pointer, and this way I can connect in just one server. It isnt that I want.
Solution would create two Networks objects, but how to do this? Im asking because of I dont know how the events would work this way…
Thanks.