Hello,
Please don’t mind any typos or incorrect terminology.
- Terrain Textures
[b]Question
Is it possible to do a plane texturing that still uses the tilemap for sizing. Then textures are placed randomly in a location and rotation in the weighted areas. So textures don’t look repeated and more nature.
[/b]
2) Rendering Quality using Nvidia(Cuda) or Amd
Is there a way to implement a feature to detect video card being a nvidia(cuda), amd(not sure of the format) and i’m assuming directx for win/pc and opengl for linux. I’m not sure about Macintosh. So the graphics can be pushed even higher
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Muiltiple resource path in the Editor
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Some sort of database connectivity utilizing SQLITE or any connection of ODBC
Meaning instead of loading individual MDL it can be stored in a db file like “models” or “textures”
Just questions.
Vivienne
PS. I highlighted the most important one.