Archive 17/01/2023.

Proper first-person camera

namic

I’m trying to create a proper first-person camera in Urho, one that does not allow models attached to the camera to clip through geometry. For example:

forum.unity3d.com/attachments/fi … jpg.155452

In Unity, i can usually fix this by putting stuff into separate layers: answers.unity3d.com/questions/41 … walls.html

Enhex

post11291.html#p11291