Hi guys,
i have a problem with some physical constraint between two rigid bodies. I have two boxes and one is above the other one. With gravity they fall down so far. Now i want to keep the distance between them in a specific range. In order to do this, i used the constraint entity to define this range between the rigid bodies. But in action, they get total out go control. I tried to change the rotations of the constrains but it does not help.
Do you have some hints ?
Here is my scene:
<?xml version="1.0"?>
<scene id="1">
<attribute name="Name" value="" />
<attribute name="Time Scale" value="1" />
<attribute name="Smoothing Constant" value="50" />
<attribute name="Snap Threshold" value="5" />
<attribute name="Elapsed Time" value="391.392" />
<attribute name="Next Replicated Node ID" value="1" />
<attribute name="Next Replicated Component ID" value="7" />
<attribute name="Next Local Node ID" value="16777229" />
<attribute name="Next Local Component ID" value="16777326" />
<attribute name="Variables" />
<attribute name="Variable Names" value="" />
<component type="Octree" id="1" />
<component type="DebugRenderer" id="2" />
<component type="PhysicsWorld" id="3" />
<node id="16777217">
<attribute name="Is Enabled" value="true" />
<attribute name="Name" value="Top" />
<attribute name="Tags" />
<attribute name="Position" value="0 5 0" />
<attribute name="Rotation" value="1 0 0 0" />
<attribute name="Scale" value="1 1 1" />
<attribute name="Variables" />
<component type="StaticModel" id="16777228">
<attribute name="Model" value="Model;Models/Box.mdl" />
<attribute name="Material" value="Material;Materials/Stone.xml" />
</component>
<component type="RigidBody" id="16777243">
<attribute name="Physics Position" value="0 5 0" />
<attribute name="Mass" value="1" />
<attribute name="Linear Velocity" value="59.1207 -25.2133 -5.82021" />
<attribute name="Angular Velocity" value="-3.99654 11.7038 53.2007" />
</component>
<component type="CollisionShape" id="16777274" />
<component type="Constraint" id="16777277">
<attribute name="Constraint Type" value="Slider" />
<attribute name="Other Body Rotation" value="0.707107 0 0 0.707107" />
<attribute name="Other Body NodeID" value="16777219" />
<attribute name="High Limit" value="2 0" />
<attribute name="Low Limit" value="-1 0" />
</component>
</node>
<node id="16777219">
<attribute name="Is Enabled" value="true" />
<attribute name="Name" value="Down" />
<attribute name="Tags" />
<attribute name="Position" value="0 2 0" />
<attribute name="Rotation" value="1 0 0 0" />
<attribute name="Scale" value="1 1 1" />
<attribute name="Variables" />
<component type="StaticModel" id="16777229">
<attribute name="Model" value="Model;Models/Box.mdl" />
<attribute name="Material" value="Material;Materials/Stone.xml" />
</component>
<component type="RigidBody" id="16777244">
<attribute name="Physics Position" value="0 2 0" />
<attribute name="Mass" value="1" />
</component>
<component type="CollisionShape" id="16777275" />
</node>
<node id="16777222">
<attribute name="Is Enabled" value="true" />
<attribute name="Name" value="Floor" />
<attribute name="Tags" />
<attribute name="Position" value="0 0 0" />
<attribute name="Rotation" value="1 0 0 0" />
<attribute name="Scale" value="100 1 100" />
<attribute name="Variables" />
<component type="StaticModel" id="16777258">
<attribute name="Model" value="Model;Models/Plane.mdl" />
<attribute name="Material" value="Material;" />
</component>
<component type="RigidBody" id="16777259" />
<component type="CollisionShape" id="16777276">
<attribute name="Offset Position" value="0 -0.5 0" />
</component>
</node>
<node id="16777223">
<attribute name="Is Enabled" value="true" />
<attribute name="Name" value="Light" />
<attribute name="Tags" />
<attribute name="Position" value="4 10 5" />
<attribute name="Rotation" value="1 0 0 0" />
<attribute name="Scale" value="1 1 1" />
<attribute name="Variables" />
<component type="Light" id="16777260">
<attribute name="Light Shape Texture" value="TextureCube;" />
<attribute name="Cast Shadows" value="true" />
</component>
</node>
</scene>
Best regards