Archive 17/01/2023.

Jolt Physics: physics engine from Horizon Forbidden West open-sourced

lebrewer

Very surprising release. And very high quality codebase as well.

JSandusky

Deliberately accounting for streaming is nice.

Couldn’t help but laugh at the accursed “support double precision” github issue that plagues everything.

Eugene

Too bad platform support is worse than e.g. PhysX. I would have used it otherwise.

JSandusky

The unrooted include directives are a name collision nightmare. I did not appreciate that one bit, even if it’s a simple find-and-replace-all to transform every #include < into #include <Jolt/ then fix up the std-lib includes. You really think there’s not going to be a <Math/float4.h> in my paths to conflict with?

The library itself compiled nice and easy though I guess.