I have tried to generate the mdl file by using AssetImporter tools in MacOS.
Case 1:
I used samuzai_animation_ok.FBX (free 3D model package from Unity Assetstore).
I got the following errors.
Case 2:
I used my own 3D model and I got this error message because I have more than 64 bones.
My questions are:
- How should I prepare the 3D model with multiple meshes to use in Urho3D?
- Is there any guideline for preparing the models in 3D Authoring Tools, such as Maya Lite, 3DS Max, to use in Urho3D?
- Can somebody share me the proper working fbx file?
PS: I have double checked with my using fbx files with “Autodesk FBXViewer (From FBXConverterUI Tools)” and “Autodesk FBXReview Tools”. There is no issue with my fbx files.
With Best Regards,
Win