carmanuel.zarate
excuse my English, I’m trying to use the integration with spriter, but when trying to apply the LOO_PMODE but will not play the animation, also tried to apply a negative read speed animation but does not work.
AnimatedSprite2D* animatedSprite = node_->CreateComponent<AnimatedSprite2D>();
animatedSprite->SetAnimationSet(animationSet);
animatedSprite->SetAnimation("run");
animatedSprite->SetSpeed(-1.5f);
AnimatedSprite2D* gunanim = weaponnode->CreateComponent<AnimatedSprite2D>();
gunanim->SetAnimationSet(weaponanimset);
gunanim->SetAnimation("shoot");
gunanim->SetLoopMode(LM_FORCE_CLAMPED);