Archive 17/01/2023.

ERROR: Failed to compile pixel shader?

vivienneanthony

Hello

What would cause? I’m trying to isolate a weird problem that occurs in the editor. I’m making. Any clue is appreciated?

Wed Feb 3 22:13:48 2016] ERROR: Failed to compile vertex shader LitSolid(DIRLIGHT INSTANCED NOUV PERPIXEL SHADOW): Owner shader has expired [Wed Feb 3 22:13:48 2016] ERROR: Failed to compile pixel shader LitSolid(AMBIENT DIRLIGHT PCF_SHADOW PERPIXEL SHADOW): Owner shader has expired [Wed Feb 3 22:13:48 2016] ERROR: Failed to compile vertex shader LitSolid(DIRLIGHT INSTANCED NOUV PERPIXEL SHADOW): Owner shader has expired [Wed Feb 3 22:13:48 2016] ERROR: Failed to compile pixel shader LitSolid(AMBIENT DIRLIGHT PCF_SHADOW PERPIXEL SHADOW): Owner shader has expired [Wed Feb 3 22:13:48 2016] ERROR: Failed to compile vertex shader LitSolid(DIRLIGHT NOUV PERPIXEL SHADOW): Owner shader has expired [Wed Feb 3 22:13:48 2016] ERROR: Failed to compile vertex shader LitSolid(DIRLIGHT NOUV PERPIXEL SHADOW): Owner shader has expired [Wed Feb 3 22:13:48 2016] ERROR: Failed to compile vertex shader LitSolid(DIRLIGHT NOUV PERPIXEL): Owner shader has expired [Wed Feb 3 22:13:48 2016] ERROR: Failed to compile pixel shader LitSolid(DIRLIGHT PERPIXEL): Owner shader has expired [Wed Feb 3 22:13:48 2016] ERROR: Failed to compile vertex shader LitSolid(DIRLIGHT NOUV PERPIXEL): Owner shader has expired [Wed Feb 3 22:13:48 2016] ERROR: Failed to compile pixel shader LitSolid(DIRLIGHT PERPIXEL): Owner shader has expired [Wed Feb 3 22:13:48 2016] ERROR: Failed to compile vertex shader LitSolid(DIRLIGHT PERPIXEL): Owner shader has expired [Wed Feb 3 22:13:48 2016] ERROR: Failed to compile pixel shader LitSolid(DIFFMAP DIRLIGHT PERPIXEL): Owner shader has expired [Wed Feb 3 22:13:48 2016] ERROR: Failed to compile vertex shader LitSolid(DIRLIGHT PERPIXEL): Owner shader has expired [Wed Feb 3 22:13:48 2016]

Vivienne

thebluefish

This happens when a ShaderVariation is created for a Shader that doesn’t exist.

Not 100% sure how this would happen in practice outside of accidentally passing a null Shader when creating a ShaderVariation in code.