Archive 17/01/2023.

Dynamic impostors

smellymumbler

I just saw this tech and was very impressed: https://www.youtube.com/watch?v=G0ILW1cwuTc

How does this thing work? Does it render the model separately with render-to-texture? Like, flag these meshes with a special flag, they get rendered to texture, use the texture instead? And that’s done on scene load?

dev4fun

lol that’s amazing. But I agree with you, should be rtt in different angles (on video we can see a lot of cameras to make a 360 rtt). But i dont know about lightning and intersection…

SirNate0

I haven’t watched the video yet if it addresses it, but I’m pretty sure you should be able to render the normals to a texture as well. You’d need to write a new shader for it, I think, but it shouldn’t be too hard. Lighting might be more difficult, but if it is just outdoors you’re probably only interested in the sun light and ambient lighting.

Eugene

I’m 99% sure they draw color/normal/depth/etc maps.
The most interesting thing is how do they blend different maps.
The trailer is too fast, need more detailed vids.

smellymumbler

Found more details:

http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Impostors/Manual
https://forum.unity.com/threads/beta-release-amplify-impostors.539844/

Enhex

I developed something similar few years ago and never got to use it. Used RTT.