Archive 17/01/2023.

Don’t render skeleton from Skinned Mesh

dev4fun

Hey, my skinned meshes on 3ds max uses biped skeleton as Editable Mesh (have nothing to do about it), this way, when I export to FBX and use AssetImporter from Urho3D, the skeleton is considered a normal mesh, and render this normally.

What can I do to hide this skeleton?
Thanks!

Eugene

I don’t really know solution, but I suggest you to try Collada DAE format instead of FBX.
If it doesn’t help… IDK
https://answers.unity.com/questions/34141/bones-are-visible-would-like-them-not-to-be-.html

dev4fun

Works perfectly, thanks man.

Dave82

I usually export skinned meshes in x format from max and had the same issue.IDK if it helps but try to hide all your biped parts before export.It works with x