Archive 17/01/2023.

Deep Water

1vanK

Added toning depending on depth
Added specular
Removed artefacts around objects, which are above the water

sources: github.com/1vanK/Urho3DDeepWater

cadaver

Very nice!

yushli

that is great!

1vanK

Fixed reflections, link on sources in first message. Only OpenGL.

Edit: added more beautiful specular

Modanung

Wow! I’d say this deserves a pull request onto sample 23.

Lumak

I can’t open the link. Could someone upload the image on some where like imgur?

1vanK

just update page. Screenshot is in github repo also :slight_smile:

1vanK

It requires custom renderpath, also is only glsl. I also think code still dirty.
But if someone wants to create PR, source is published under public domain license.

Lumak

I can see it now, nice.

jenge

Beautiful, great work!

Victor

Nice job man! This looks amazing!