Archive 17/01/2023.

Can’t load 3D Volume Texture

GodMan

So I am working a water shader. I am using a noise texture that is straight from DirectX media. I set my texture xml file, and link that to the .dds texture.

In the console window I see. Unsupported dds pixel byte size. The texture loads fine in other 3d applications.

NoiseVolume.xml

<texture3d>
    <volume name="NoiseVolume.dds" />
	<mipmap enable="false" />
    <quality low="0" />
</texture3d>

Am I overlooking something?

Eugene

What is the format of your DDS texture?

GodMan

Compressed DXT3 8 bit L8 128 x 128 x128

According to AMD tool.

Eugene

Image can be extended here and here to support 8-bit images. Or you can just use anything but 8-bit images.

GodMan

okay thanks @Eugene. I could just find some 3D volume textures that are not 8 bit like you suggested. I just can’t find anything using Google.