Archive 17/01/2023.

Blender export - skeletal animation issue

hcomere

Hello,

I am trying to export a blender model with skeletal animations using https://github.com/reattiva/Urho3D-Blender/ addon.

It is all ok excepted for skeletal animations, i have the following warning :

Object xxxObject should have the same origin as its armature xxxArmature

I have checked 10 times the object’s origin and the armature’s origin in Object Mode, they are both to 0. 0. 0. :frowning:

Is there a nuance that i didnt see ?

Regards,
Harold

jmiller

Hello,

If you have not yet, perhaps try ‘apply location’?

And it seems that warning should not appear if ‘global origin’ option is selected.

Mike

It is a scaling issue, you certainly have resized your armature and not your meshes.
Use apply scale before exporting.

johnnycable

That normally means your rest pose is not in sync with vertices…

hcomere

Hello,

Applying Location fixed the problem, thanks all :slight_smile:

Regards,
Harold