practicing01
Urho2D’s asset workflow with spriter is tedious for traditional sprite sheets. The important bits of the following code can be used to load a “texture atlas” generated with urho’s SpritePacker and animate a StaticSprite2D with it (using an animation xml format similar to the old urho2d thread found on this forum).
github.com/practicing01/Urho3DT … 1c3e219a80
Animation format:
[spoiler][code]
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