sergeyvolkovich
Hello.
I new in Urho3D, and me interesting next question, does it`s possible to add in render pipeline, FSR 1.0 support?
Hello.
I new in Urho3D, and me interesting next question, does it`s possible to add in render pipeline, FSR 1.0 support?
It appears that FSR 1.0 can be added to the engine with some work. I am not sure about FSR2 since it seems more of a DirectX12/Vulkan heavy API (I could be wrong)